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Old Oct 02, 2006, 03:15 PM // 15:15   #1
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Default The Favor System - Couple Ideas

As it stands I really don't like the favor system and it seems kind of bass ackwards to me. The PvE'ers need favor so they can get into FoW and UW, in order to get favor you must PvP. That doesn't seem to make a lot of sense to me, I don't enjoy PvP, I'd much rather just wander around killing monsters and I enjoy FoW and UW but I don't really get to go there much because America rarely seems to have favor at the times I play. So anyways here are a couple ideas that will allow PvE'ers to influence the favor system without removing the PvP component. I dunno if these have been suggested or not already.

1) Allow people to /tip the group that takes favor away from one region and gives it to your region. When a group wins favor the players in ToA or anywhere for that matter would be allowed to /tip 500 to tip 500g or whatever amount they wanted. This could be divided amongst the players in the team that won favor. To prevent teams from winning favor then losing it so they can rewin it again for more /tips perhaps there could be a % bonus applied to the tip pool that increases for each win. Or allow people to tip subsequent wins.

I think a lot of PvE'ers would be willing to do this and the rewards to a team winning favor could be huge even if each individual PvE'er is tipping relatively little, there are often a lot of people willing to get into FoW/UW. I think this would result in favor moving from region to region a lot more frequently which would allow people from all regions easier access to the FoW/UW.


2) Give PvE'ers a way to impact the favor battles. My idea for this involves giving people some sort of 'quest' or task they can perform that would give teams from their region a bonus in battle.

Perhaps there could be a task for specific advantages like 'teams doing this quest will increase the weapon damage done by teams from their region in the favor battles.' Or it could be a more general 'morale bonus' like you get when you kill a boss in PvE. This could be a fluctuating bonus, based on the number of times that 'quest' was completed in a ten minute span or something like that. This way if a certain region wanted favor the people sitting around ToA could repeatedly run this quest to give their region assistance in the favor battle.

Since there would be more players on at that regions 'prime time' this would give a greater likelyhood of that region gaining favor at that time.


Anyhow these are just a couple ideas I had that would allow Anet to preserve the PvP component without completely discluding the PvE'ers who are really the ones that need favor in the first place.

T

Disclaimer: Being as I am not a pvper I don't really know how the winning of favor works from the pvp standpoint and there may be elements of it that directly conflict with my ideas making my post stupid and useless.
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Old Oct 02, 2006, 03:43 PM // 15:43   #2
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hmmm I dont think it would work because the one reason we lose favor so much is because Europe is so good -_- Tipping would not help at all, also if you hold halls you get extremly nice loot out of chests so no it just would not work.
Although i like the idea somebody put out why not just make it so that peeps have to finnish all the missions in order to gain access to fow and uw and then get rid of the whole favor system.
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Old Oct 02, 2006, 03:46 PM // 15:46   #3
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Well I would like to see the favor system go away forever and never return. Like you mentioned have some qualifier for each character to gain entry and then after that they can enter whenever they want.

You don't think the incentive of tipping would get more people participating? Like some of the GvGer's etc? I think the /tips could amount to a substantial amount of money.

Thanks for your comments. I just wanted to get some discussion going around the favor system and how to improve it. I doubt Anet will eliminate the PvP aspect from it completely.

T

Edit: Perhaps instead of tips they could get a portion of the FoW/UW entry fees for as long as they held?
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Old Oct 02, 2006, 03:54 PM // 15:54   #4
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I WANT the favor system to be removed. After all, I doubt the people playing HA are doing it to get the favor for their region.

But then again, if we are able to acess UW and FoW anytime we want, the economy will probably crash, and FoW armor will be far, far easier to obtain. (Although Anet is doing everything they can to crash the market anyway).

Certainly something to think about.
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Old Oct 02, 2006, 04:03 PM // 16:03   #5
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I'm in "favor" of it being scrapped myself as a PvP aspect should have no influence whatsoever on the PvE aspect of the game.

I'd be prepared to pay more to get in or have to complete a primary quest/mission to obtain a "key" or something first if it was scrapped, and the key would not be a physical item (mainly to stop people selling them) but something along the lines of ascension where you have to have completed the 3 desert missions before you can fight the doppleganger.

Last edited by Blackhawk; Oct 02, 2006 at 04:17 PM // 16:17..
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Old Oct 02, 2006, 04:08 PM // 16:08   #6
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Quote:
Originally Posted by Alotia Slipfeet
also if you hold halls you get extremly nice loot out of chests so no it just would not work.
Sigils are the only really good thing from that chest (other than crystallines / dwarven axes) from my experience anyway.
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Old Oct 02, 2006, 04:49 PM // 16:49   #7
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Well I think it's safe to say that the favor system isn't going anywhere any time soon. Instead of tipping the winners, what if they got a cut of all the FoW and UW entrance fees for the duration that they hold. If it was a large enough cut that should provide enough incentive to get more people trying to win favor for their regions and some of the good GvG teams involved?

T
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Old Oct 02, 2006, 05:10 PM // 17:10   #8
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Several months ago when I was heavy into PvE, I went to war on the subject. In honesty, your ideas aren't feasible, but I understand your frustration. My idea was a "tug-of-war" method, where territorial winning streaks wouldn't be reset to 0 by a new winning territory, but would rather subtract only one win. I won't go into detail about it here.

Anyways, back on topic, I was certain then that there were only two types of people who supported the favor system: PvP elitists who could afford thier opinion since they couldn't care less, and PvEers who could afford thier opinion because they didn't play these areas with any regularity.

You know what? I wasn't wrong. It's several months later and I'm a regular PvP player, almost PvP-only, but I don't forget my roots and I still respect the choice in playstyle of PvEers. You know what you like, what's wrong with that? But I'll let you in on a little secret: after earning thousands of fame I haven't heard a single member of a single HA team I've ever been in complain about favor, and neither have I. Favor only affects PvEers, it doesn't affect PvPers. Considering the manner in which favor is earned, I still today stick to the very same point of view that you carry: Favor is asinine.

-Jessyi
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Old Oct 02, 2006, 05:27 PM // 17:27   #9
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Scrap the whole Favor system.
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Old Oct 02, 2006, 08:01 PM // 20:01   #10
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Favour shouldn't affect a PvE area - if Anet want to keep favour let it affect access to some PvP areas and make access to FoW/UW dependent on completing Hell's Precipice in Tyria and Killing Shiro in Cantha then access to the high level areas is a reward for finishing one or the other game and you can't just start a character and be ran to get entry.
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Old Oct 02, 2006, 08:08 PM // 20:08   #11
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Quote:
Originally Posted by ZenRgy
Sigils are the only really good thing from that chest (other than crystallines / dwarven axes) from my experience anyway.
Sigils aren't a nice thing either, they are junk nowadays. The other gold items that drop from HoH chests are just even more worthless junk.

See the "Sigil Prices" threads on this board for more indepth analysis about this.

Like other have said in this thread, scrap the whole Favor System. No other ideas are necessary.
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Old Oct 02, 2006, 08:25 PM // 20:25   #12
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Yes, scrap it.
/signed
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Old Oct 03, 2006, 12:06 AM // 00:06   #13
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Favor will never be scraped.

Ecto/shards would be near worthless with everyone farming them..Anet would need to add a new high end area with a new high end rare materials.

Also remember chapter 1 will get no more updates and factions will only get a few minor one's.
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Old Oct 03, 2006, 02:33 AM // 02:33   #14
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Quote:
Originally Posted by The Admins Bane
Also remember chapter 1 will get no more updates and factions will only get a few minor one's.
Actually according to Anet's "official semantics" (you may not have seen this yet), "officially" FOW, UW and HoH are not Chapter 1 content. They are "core areas" that belong equally to every Chapter.

Therefore according to Anet's own logic, scrapping the Favor system or changing anything about FOW or UW would not be a Chapter 1 update.
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Old Oct 03, 2006, 02:42 AM // 02:42   #15
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Quote:
Originally Posted by Jessyi
[snip] But I'll let you in on a little secret: after earning thousands of fame I haven't heard a single member of a single HA team I've ever been in complain about favor, and neither have I. Favor only affects PvEers, it doesn't affect PvPers. Considering the manner in which favor is earned, I still today stick to the very same point of view that you carry: Favor is asinine.
This is a canard. I have mentioned favor, as have many guildies and other new players on being introduced to hoh.

"How are we going to get favor for X territory if we are in a Y territory group leaving from international?"

"...who cares?"

Any thread dedicated to systematic disregard for lesser beings is a thread for me!
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Old Oct 03, 2006, 03:05 AM // 03:05   #16
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just switch to european server


/notsigned
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Old Oct 03, 2006, 03:24 AM // 03:24   #17
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Quote:
Originally Posted by Aeon221
This is a canard. I have mentioned favor, as have many guildies and other new players on being introduced to hoh.

"How are we going to get favor for X territory if we are in a Y territory group leaving from international?"

"...who cares?"

Any thread dedicated to systematic disregard for lesser beings is a thread for me!
Say what now? I'm not sure I understand what you're trying to say past the first sentence, so I'll just address...the first sentence.

Insofar as my story being a "canard", allow me to clarify what I tried to say (I think you might have missed the point). I didn't say that HoH newbies were never informed of the relation between favor and hall wins. What I said was that the groups that play HA with any regularity (in specific I said the groups that I have played with) don't care about favor. Just in case you missed it, and I mean no disrespect if this was obvious to you, but I AGREED with the original poster's sentiment towards favor.

-Jessyi
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Old Oct 03, 2006, 06:23 AM // 06:23   #18
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/Notsigned
The favour system is a method to get PvE players into PvP. Basically, ANet is saying: "You want favour? Go get yourself". I quite like the favour system (as you've probably guessed), but I really do think it could do with some tweaking, as Europe (nearly) always has favour. I am European myself btw.
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Old Oct 03, 2006, 06:31 AM // 06:31   #19
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Quote:
Tipping would not help at all, also if you hold halls you get extremly nice loot out of chests so no it just would not work.
Wrong. Most of the golds you get are absolutly horrible, and get merchanted, sure you have a one in ten thousand chance to get somthing that could be considered "high end." You could go chest running in PvE and do better... Sigils are pretty much a joke, because they're hardly worth anything.

Oh, and don't forget that not everyone gets somthing for winning. You can be on a team that has held ten times, and not get a single item.


Either way, though, this suggestion would not work.

/not signed
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Old Oct 03, 2006, 06:50 AM // 06:50   #20
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Quote:
Originally Posted by The Mighty Toe
The favour system is a method to get PvE players into PvP. Basically, ANet is saying: "You want favour? Go get yourself".
Winning Favor is such a complex process that no PVE players would ever be able to get Favor like that nor would they even try to because they realize it's impossible. The Favor system doesn't ever get anyone into PVP. There is a grand total of zero teams who ever form as a result of saying "We need Favor so let's go get it!"
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